Rethinking agency and immersion: video games as a means of consciousness-raising

نویسنده

  • Gonzalo Frasca
چکیده

Encouraged by authors like Brenda Laurel and Janet Murray, videogame designers have been taking for granted that a high level of agency and immersion are desirable effects. However, I will show that alternative, non-Aristotelian techniques could be used to develop character-driven videogames that enhance critical thinking about ideological issues and social conflicts while keeping the experience enjoyable. I will do this by borrowing some concepts from Bertolt Brecht’s and Augusto Boal’s ideas on non-Aristotelian theater and applying them on videogame design.

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عنوان ژورنال:
  • Digital Creativity

دوره 12  شماره 

صفحات  -

تاریخ انتشار 2001